The expression beauty is in the eye of the beholder is used to say that there isn't one standard of beauty. There are certain things that people tend to find beautiful, such as symmetry, and some even going as far as to create mathematical equations to quantify what it means for something to be beautiful. When it comes to artwork, you are often told that there are no wrong answers when it comes to your interpretation. I believe that there are many different kinds of beauty in the world of art, and maybe a part of me wanted to create something beautiful for others. When working on this, I accomplished something genuinely rare. I found a way to create something everyone thought was ugly.
For background, the project I was working on was a wearable electronic. It was already enough of a struggle for me to try and create a working device, much less something that would actually be considered desirable. I have long been an admirer of those who were able to blend art and science. One of the best examples of this coming together is the iPhone. Although many focus on the technological feat, the sleek design, friendly user interface, and nice packaging bring together a force that is transformative. I naively thought that if I could get even .1% of that effect with my product, I would be on the right track. As it turns out, I should continue to just be an admirer rather than an active participant.
In order to pull something like this off, you really need a team of talented individuals who are able to come together simultaneously to make something even remotely good. I once again decided to disregard this sage advice entirely. I started solo, and without an ounce of technical or artistic talent. I was behind the eight ball from day one of this project. Most people would take the hint and never start or quickly give up on something like this. Although persistence is a key quality in having your own successful venture, you shouldn't persist if you're a complete novice in every single discipline required to complete this task.
Thankfully, I was able to finally see that this project was going nowhere and that I should pack it up. The main takeaway should be that if you're going to be really bad at something, just be really bad quickly and move on.
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